The following are a compilation of notes from our various sessions ordered by date for your reading satisfaction.
Session 1 (Aug. 4, 2000) - The adventure begins. Bartley, Narwick, and Valennor, scouts for the Thelic Army, are sent to investigate a supposed attack on a castle near the northern border.
Session 2 (Aug. 13, 2000) - The party is in the middle of exploring the ruined castle. They discover the Baron's daughter and finally decide to leave.
Session 3 (Sep. 30, 2000) - After rescuing little Adia the group is approached by some mercenaries to return the girl to her father.
Session 4 (Oct. 29, 2000) - Bartley and Valennor go rescue Narwick and Trodly from jail and end up finding the Baron and Adia too.
Session 5 (Nov. 22, 2000) - Reunited, the party attempts to escape and return home.
Session 6 (Dec. 12, 2000) - The adventurers set off to recover the Barons treasure that was stolen in the attack on his castle
Session 7 (Dec. 29, 2000) - After Valennor found a secret treasure room, they return and go through the treasure. Then find another exit and end up in a castle of an entirely different sort.
Session 8 (Jan. 14, 2001) - Having left the wizardess's place, the party finds themselves in a wilderness inhabited by battling Orcs. Fleeing this they find a town where they are directed to a Wizard for questions concerning their whereabouts.
Session 9 (Jan. 28, 2001) - The Wizard tells them they need to find the components of a Create Teleport Gate if they want him to send them home. So the adventurers set off.
Session 10 (Feb. 11, 2001) - Returning in one piece (barely) from the forest, they stop by the wizard's tower to drop off the components they found before heading to the ocean-side to gather moss.
Session 11 (Feb. 25, 2001) - After Narwick accidentally got a hold of a cursed gem, they travel across the eastern ocean to a foreign land to look for a cure.
Session 12 (Apr. 1, 2001) - In the bowels of a cavern, they discover a guardian protecting the one thing that can break the curse on Narwick.
Session 13 (Apr. 22, 2001) - The curse broken, they return to Thelic by ship. After a few perilous encounters they reach home.
Session 14 (May 6, 2001) - Deciding to continue their quest to get back the rest of the Baron's treasure and to rescue any prisoners still left behind, they head north again to the Tha'dach lands.
Session 15 (Jun. 10, 2001) - Surrounded by enemies they make their way into a fortified city and discover a captive girl from Thelic serving at a Tavern who tells them about a group of prisoners kept in the Manor in the center of town.
Session 16 (Jul. 15, 2001) - They find danger and more in the caverns and dungeons below the Manor. Finally they come face to face with the Lord of the Tha'dach
Session 17 (Sep. 23, 2001) - In a daring rescue, the adventurers fight Lord Lotherid and his guards, holding them back long enough to flee out onto the castle grounds. From there they fight their way out to the city and then south to return home.
Session 18 (Oct. 14, 2001) - Thinnon and Gwilac, farmers who live near the castle ask for Narwick, Valennor, and Bartley's aid to solve a mystery of disappearing livestock. The trail leads to a cave in the moor to the north.
Session 19 (Nov. 12, 2001) - Discovering that the cave leads to the basement of an ancient tower, the adventurers continue to explore and discover something dangerous lurking there.
Session 20 (Aug. 10, 2002) - Valennor and Bartley head to Ristonn to find a way to wake the sleeping lady they found in the tower. They are directed to a Necromancer in the south.
Session 21 (Apr. 19, 2003) - The adventurers awaken the sleeping lady and discover she is from a foreign land to the south. A decision is made to escort her home.
Session 22 (May 4, 2003) - Continuing the journey south, the party arrives in the southern lands called Areustica. They attempt to find where Elissa's family lives.
Session 23 (Sep. 14, 2003) - Finally the adventurers reach the city of Podana, only to find it under siege by raiders.
Session 24 (Mar. 21, 2004) - Following the raiders ship, the adventurers try some old-style boarding maneuvers.
Session 25 (Apr. 11, 2004) - Having boarded the ship, the adventurers find themselves in the middle of an angry group of pirates.
Session 26 (May 23, 2004) - The situation on board the ship begins to look grim. Eventually they make it to the island, but not in a way they expected.
Session 27 (Dec. 26, 2004) - Escaping the pirates' jail, the adventurers cause a riot and get in a fight.