FUDGE Skills, Gifts, and Faults
Skills
Athletic Skills
- Tumbling
- Boating
- Climbing
- Riding
- Sleight of Hand
- Stealth
- Swimming
- Throwing
Combat Skills
- Axe
- Bow
- Brawling
- Club/Mace
- Crossbow
- Flail
- Knife
- Lance
- Sword
- Pike
- Shield
- Sling
- Spear
- Staff
- Tactics
Covert Skills
- Disguise
- Forgery
- Lockpick
- Pickpocket
- Poison
- Streetwise
- Traps
Knowledge Skills
- Alchemy
- Arcane Lore
- Astrology
- Botany
- First Aid
- Geography
- Heraldry
- Herb Lore
- History
- Legal
- Literacy
- Medicine
- Politics
- Theology
- Veterinarian
Magical Realms
- Air
- Earth
- Fire
- Water
- Body
- Mind
- Spirit
- Magic
Magical Colleges
- Breaking
- Communication
- Control
- Creation
- Enhancement
- Healing
- Knowledge
- Movement
- Protection
- Transformation
Outdoor skills
- Camouflage
- Camping
- Fishing
- Hunting
- Navigation
- Observation
- Survival
- Tracking
Professional Skills
- Animal Handling
- Armorer
- Carpentry
- Cooking
- Dancing
- Fletcher
- Falconry
- Farming
- Gambling
- Jeweler
- Musician
- Seamanship
- Smithy
- Tailor
Social Skills
- Bard
- Barter
- Bluff
- Etiquette
- Fast-talk
- Interrogate
- Persuade
Gifts
Physical Gifts
- Alcohol Tolerance — able to drink more
- Alertness — Bonus to any vision/hearing/sense rolls
- Attractive
- Combat Reflexes — won't be surprised
- Cast Iron Stomach — bonus to resist poison, bad food, etc.
- Good Health — Wound track shifted to 1-3=scratch, 4-5=hurt, 6-7=very hurt, 8-9=incapacitated, 10+=near death.
- High Pain Threshold — bonus to resist incapacitation
- Immunity to Disease
- Long-Lived
- Needs Little Sleep
- Peripheral Vision — bonus to observation
- Toughness — +1 Damage Capacity
Mental Gifts
- Absolute Direction
- Absolute Timing
- Animal Empathy
- Artistic
- Charming
- Danger Sense
- Empathy
- Fast Learner — Learn new skills one level above normal
- Fearless
- Intuition
- Lightening Calculator
- Linguistic Talent
Social Gifts
- Ally
- Charming
- Heir
- Knighthood
- Military Rank
- Nobility
- Good Reputation
- Wealthy
Faults
Physical Faults
- Big
- Chronic Illness
- Fat
- Fragile — -1 Damage Capacity
- Glutton
- Limp
- One Arm
- One Leg
- Poor Health — Wound track shifted to 1=scratch, 2-3=hurt, 4-5=very hurt, 6-7=incapacitated, 8+=near death.
- Short
- Ugly
Mental Faults
- Absent-Minded
- Addiction
- Attention-seeker
- Blood-lust
- Compulsive Behavior
- Coward
- Curious
- Finicky
- Easily Distracted
- Berserk
- Greedy
- Gullible
- Indecisive
- Intolerant
- Lazy
- Manic-Depressive
- Melancholy
- Obsession
- Overconfident
- Stubborn
- Unlucky
- Vain
Social Faults
- Ambitious
- Blunt and tactless
- Code of Honor
- Enemy
- Gossip
- Humanitarian
- Loyal to Companions
- Duty
- Outlaw
- Poor
- Socially awkward