Vahuk

Game Statistics:

Strength (ST)                12
Intelligence (INT)           12
Personality (PER)            13
Agility (AG)                 12
Size (SZ)                     5
Physical Fitness (PF)        11
Mental Strength (MST)         9
Perception (PEC)             17
Education (EDU)               2
Hit-points:                   7

Abilities:

Drive carriage               10
Set/Handle Traps             10
Stalk                        12
Listen                       15
Track                        12
Spot hidden                  15
Detect danger                12
Navigate                     10
Bargain                      10
Zoology (bugs)                5
High-tech firearms: Pistol   12

Equipment:

  1. A 22mm automatic pistol - 8 rounds in the magazine. You have 20 bullets in your pocket.

  2. A knife

  3. A hip flask made out of tin

  4. 10 Crowns in small coins

Purchased Equipment (total of 40 Cr, 360 Cr left):

  1. Flint and steel (10 Cr)

  2. Lantern (20 Cr)

  3. Weeks worth of food supplies (10 Cr)

Character Concept:

Vahuk

Mutated Terrier mutt

Quote: "They say I can’t smell worth a darn... but I can hear, I tell you. I hear those vermin pattering through their tunnels... imagining they’re safe from me..."

He is not quite 3 feet tall. His wiry body seems tireless and he gets very restless when inactive (unless he's able to fall asleep). His light brown coat is streaked with brown and gray. He has the typical small face and narrow snout of a terrier breed and he's missing a couple of front teeth. The hair on his face is short and fine, but turns into an unmanageable mane at his neck. His pelt starts to tame down some further down his back, but his tail is very bushy – except for the very end, where it ends in a very short hairless nub. This nub is a constant embarrassment to him and he attempts to keep the hair at the end of his tail combed over the bald spot. His voice is naturally high pitched, but even more so when he’s excited about something. His sense of smell is not very good (more like that of an average human), but his hearing is excellent, extending into higher (and lower) frequencies than most normal dogs can hear.

He likes to wear small cloth or leather jackets (either scrounging for ones made for human children or finding someone to custom tailor a jacket for him) but he doesn’t care for any other article of clothing. He does wear boots though, especially in poor weather – and the rarity of boots that fit means he guards them jealously.

He was born 28 years ago in a small village near Karlsta as part of a litter of five.   His family was poor, and he was sent out to fend for himself at an early age. Now he usually ends up the poorer side of town, as a part of the working class. He is a generally honest, law-abiding mutant, but his treatment by the NM-humans makes him try to challenge or ignore their rules and laws if he has the chance.

His most regular employment is as a pest-control assistant, his small size making him an asset when cleansing infested buildings. He carries a modified revolver (equivalent to a .22 caliber pistol) with a hand-made stock (resembling a rifle to him) to deal with the vermin too large for poison or knives.

He doesn't get along well with most other mutants, especially if they are doggish. He does have some mutant human friends and is a sucker for any cute female cat-mutant. Part of his unfriendly temperament goes back to his younger years when he fell for a beautiful brown female dog-mutant. She was twice his size and didn't feel he was the dog-mutant for her - and she let him know it.

He likes to eat most any type of meat and has a taste for carrots that he claims he got his uncle Rossta, who he says was a rabbit-mutant. In a pinch, though, he’ll eat most anything.

Lately he's been styling himself as a adventurous scout-to-be, willing to lead an expedition to discover artifacts from the Old Ones. Whether he would be any good as a scout is yet to be seen, since no one he has mentioned this to has seriously considered his offer.

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